﻿using UnityEngine;
using System.Collections;

public class OnTriggerSpawn : MonoBehaviour {


	void OnTriggerEnter2D(Collider2D coll){
		if (coll.tag == "Player")
		{
			Debug.Log("Player Hi, you are in!");
			transform.GetChild(0).gameObject.SetActive(true);
		}

		
	}
}
